ALL HOOMANZ ARE DEAD is a cooperative dungeon-crawling boardgame for 1-5 players ages 12+, where each person plays as a cybernetically enhanced animal against a common enemy called S.I.M.O.N., the ultimate Artificial Intelligence that turned against its creators and decimated the entire human scientists from a high-tech lab with a genetically engineered VIRUS. Tags: Indie boardgame, adventure games
The game objective is to stop S.I.M.O.N. before time runs out, which requires players to cooperate, gain skills and equip the best weapons found throughout the game. The game lasts for about 1.5 hours of tension, action and adventure, as the board gets revealed piece by piece ("room" tiles), each step bringing a surprise consequence. Fight monsters, gather treasures, survive random events, but at all costs avoid allowing S.I.M.O.N. to take over the world!
The main game is highly replayable, since each of the 5 characters (8 on the expanded version) has its own set of unique abilities, and the game progression varies from game to game. However, the game offers alternative play styles for extra replayability:
ALL HOOMANZ ARE DEAD has an original artwork that combines a cartoonish style with a post-apocalyptical high-tech setting, full of humor and pop culture references.
Victor Santoro has been non-professionally involved with game designing and storytelling since his tween years, having created a few unpublished tabletop RPGs and graphic novels that haven't yet seen the light of day.
In 2011, Victor and partners started an electronic game development company called Elemental Studio in Brazil, which was funded and sold to venture capital a few years ago. That allowed him to start this new passion-project in 2017 - initially named "Uplifted", that finally became what you see today.
ALL HOOMANZ ARE DEAD will be launching soon on Kickstarter, subscribe to our newsletter to keep tuned!
ALL HOOMANZ ARE DEAD is under development since 2017, and had many different names and prototypes until it became what you see today.
It has been tested to exhaustion so we could maximize the fun and spot broken mechanics. We promised we fixed (most of) them! :D
New features are still being developed as we speak so we can continue to make this game as fun as it can be. Your feedback is vital!
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